
Monday, September 28, 2009
Friday, September 25, 2009
D&T Presentation Boards
The way the D&T worked was each team was given a specific image of a social setting, and required to analyze the setting, remove the structure from the image, and design our own intervention to enhance and facilitate that setting. My team's image was of an elementary school classroom, where the kids were, as we decided, at the point of the day just prior to going out to the playground. It was this anticipatory period that we decided to key on, implementing some way to heighten and enhance the anticipation of going outside. Our proposal for how to do this was though the use of smell, being the most powerful of the senses, generating some sort of way to release smells of the outdoors with increasing intensity as the time grew near to go outside. There would be a floor with varying tiles of a new material called Aerogel,, which can absorb and store various types of particles. The idea was that the tiles would be infused with the scents, and heated from below to slowly release the scents into the air, which was then regulated by a series of air curtains from above. Then, as time elapsed, the air currents would change, allowing for the scents to permeate into the classroom at a natural dispersion rate. From this point, the scents would begin to lead the students outside due to their increasing intensity as they progressed out to the playground.




Tuesday, September 22, 2009
Historical Environmental and Social Site Analysis Boards
Thursday, September 17, 2009
Tuesday, September 15, 2009
Quick Sketch Analyses
Thursday, September 10, 2009
Friday, September 4, 2009
Scheme 2
Playing off the idea of graffiti as a "connective" urban language, I envisioned a sort of ribbon flowing through the site and generating space for program, all the while becoming a form of open public representation by allowing it to be one extensive blank canvas for expression. Then, through the use of diferent materials for different program, creating an outdoor park in which to cut through to the bus stop and corner store, allowing the user to experience and engage the site while still not diverting them from their end destination.




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